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We are Open 

TECH
EXPLORER

  • Unity game dev
  • Industrial experience
  • Robotics friendly
  • Deep space eye

GENERATIVE
DESIGNS

  • Genetic Neural Net
  • Procedural generation
  • Navigation
  • Experimenting

GAMER FOR LIFE

  • Minecraft builder
  • Game dev
  • From The Depths past
  • Zero-k fanatic

DRONE
FILMING

  • Passion to drones
  • Film making
  • Aerial photography
  • Inspections

ARTISTIC SOUL

  • Photography lover
  • Sunset hunter
  • Thunder catcher
  • Scout

TECH
EXPLORER

  • Unity game dev
  • Industrial experience
  • Robotics friendly
  • Deep space eye

GENERATIVE
DESIGNS

  • Genetic Neural Net
  • Procedural generation
  • Navigation
  • Experimenting

GAMER FOR LIFE

  • Minecraft builder
  • Game dev
  • From The Depths past
  • Zero-k fanatic

DRONE
FILMING

  • Passion to drones
  • Film making
  • Aerial photography
  • Inspections

ARTISTIC SOUL

  • Photography lover
  • Sunset hunter
  • Thunder catcher
  • Scout

LATEST NEWS

Unity (DOTS) – Destroy the Base! Sanctuary: Shattered Sun Early Demo – WIP
As a lead programmer in Enhearten Media, I work with my team on RTS game, Sanctuary Shattered sun, which is inspired by many past RTS games, like Total Anihilation, Supreme Commander, or Zero-K. Our team of less than 20 heads count, build this game now for two nearly years. We use Unity DOTS as our main core. We focus on performance, multiplier, and modibility.
Unity (DOTS): Genetic Neural Network (NEAT): F1Cars (Open Source)
I would like to share my recent works with you on my Genetic Neural Network. Deving this and debugging and testing was a bit up and down. But eventually I got it functional. Training done with 320 (adjustable) cars to go full path, took me approx 45 min. I need to say, that setting may not be optimal. But is functional. Plenty to be tweaked.
Unity (DOTS): 2K Procedural Creatures V02
I would like to share my recent works with you on my Genetic Neural Network. Deving this and debugging and testing was a bit up and down. But eventually I got it functional. Training done with 320 (adjustable) cars to go full path, took me approx 45 min. I need to say, that setting may not be optimal. But is functional. Plenty to be tweaked.

LATEST NEWS

Unity (DOTS) – Destroy the Base! Sanctuary: Shattered Sun Early Demo – WIP
As a lead programmer in Enhearten Media, I work with my team on RTS game, Sanctuary Shattered sun, which is inspired by many past RTS games, like Total Anihilation, Supreme Commander, or Zero-K. Our team of less than 20 heads count, build this game now for two nearly years. We use Unity DOTS as our main core. We focus on performance, multiplier, and modibility.
Unity (DOTS): Genetic Neural Network (NEAT): F1Cars (Open Source)
I would like to share my recent works with you on my Genetic Neural Network. Deving this and debugging and testing was a bit up and down. But eventually I got it functional. Training done with 320 (adjustable) cars to go full path, took me approx 45 min. I need to say, that setting may not be optimal. But is functional. Plenty to be tweaked.
Unity (DOTS): 2K Procedural Creatures V02
I would like to share my recent works with you on my Genetic Neural Network. Deving this and debugging and testing was a bit up and down. But eventually I got it functional. Training done with 320 (adjustable) cars to go full path, took me approx 45 min. I need to say, that setting may not be optimal. But is functional. Plenty to be tweaked.

Unity

Unity (DOTS) – Destroy the Base! Sanctuary: Shattered Sun Early Demo – WIP
By admin | |
As a lead programmer in Enhearten Media, I work with my team on RTS game, Sanctuary Shattered sun, which is inspired by many past RTS games, like Total Anihilation, Supreme Commander, or Zero-K. Our team of less than 20 heads count, build this game now for two nearly years. We use Unity DOTS as our main core. We focus on performance, multiplier, and modibility.
Unity (DOTS): Genetic Neural Network (NEAT): F1Cars (Open Source)
By admin | |
I would like to share my recent works with you on my Genetic Neural Network. Deving this and debugging and testing was a bit up and down. But eventually I got it functional. Training done with 320 (adjustable) cars to go full path, took me approx 45 min. I need to say, that setting may not be optimal. But is functional. Plenty to be tweaked.
Unity (DOTS): 2K Procedural Creatures V02
By admin | |
I would like to share my recent works with you on my Genetic Neural Network. Deving this and debugging and testing was a bit up and down. But eventually I got it functional. Training done with 320 (adjustable) cars to go full path, took me approx 45 min. I need to say, that setting may not be optimal. But is functional. Plenty to be tweaked.
EcoPico HexSphere 163k Tiles
By admin | |
Unity DOTS procedurally generate hex planet, for my EcoPico project, using ECS, burst, jobs and URP, with Graphics.DrawMeshInstanced
Unity : Power Grid : Genetic Neural Network
By admin | |
Project goal is to simulate behavior of power grid (very simplified), using Evolving Neural Network approach.
Unity: Pure DOTS (ECS): Octree: Testing 100k blocks
By admin | |
Unity 2018.3 Pure ECS Octree based on buffer Arrays Testing 100k blocks See my Unity forum thread for details.

DRONE

AEARIAL PHOTOGRAPHY

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Industry

Unity (DOTS) – Destroy the Base! Sanctuary: Shattered Sun Early Demo – WIP
By admin | |
As a lead programmer in Enhearten Media, I work with my team on RTS game, Sanctuary Shattered sun, which is inspired by many past RTS games, like Total Anihilation, Supreme Commander, or Zero-K. Our team of less than 20 heads count, build this game now for two nearly years. We use Unity DOTS as our main core. We focus on performance, multiplier, and modibility.
Industrial Hardware
By admin | |
Few types of hardware, I had occasion to puts hands on, while working in steelworks. Some devices like pneumatic valves, current - pressure ITP converters, to servers and various types of PLCs.
iFIX
By admin | |
Few of my projects related to iFix. Some were just improvements, other were designed from ground up.
PLC
By admin | |
Some of my projects related to PLC. Some were just improvements, other were designed from ground up.
PLC, iFIX & SCADA Intercommunication Training Manual
By admin | |
The aim of this manual is to introduce principles of processes, which are commonly used during automation of production and manufacturing lines using PLC and SCADA.
(PhD) Year2 Placement 1Hr Presentation
By admin | |
(PhD) Year2 Placement 1Hr Presentation

Procedural GeneratioN

& Genetic Neural Netoworks (AI)

Unity (DOTS): Genetic Neural Network (NEAT): F1Cars (Open Source)
By admin | |
I would like to share my recent works with you on my Genetic Neural Network. Deving this and debugging and testing was a bit up and down. But eventually I got it functional. Training done with 320 (adjustable) cars to go full path, took me approx 45 min. I need to say, that setting may not be optimal. But is functional. Plenty to be tweaked.
Unity (DOTS): 2K Procedural Creatures V02
By admin | |
I would like to share my recent works with you on my Genetic Neural Network. Deving this and debugging and testing was a bit up and down. But eventually I got it functional. Training done with 320 (adjustable) cars to go full path, took me approx 45 min. I need to say, that setting may not be optimal. But is functional. Plenty to be tweaked.
Unity : Power Grid : Genetic Neural Network
By admin | |
Project goal is to simulate behavior of power grid (very simplified), using Evolving Neural Network approach.
(PhD) Autonomous mobile robotic systems for remote handling
By admin | |
PhD Conference 2017 - Autonomous mobile robotic systems for remote handling and decommissioning
Hovercraft Sandbox Prototype in Unity
By admin | |
Prototype based on initially made in Unity other voxel based prototype (IterOrbis: Space Dominum), using C# and classical Object Oriented Programming. This is important to mentions, since later I decided, that I want to convert whole game design, into ECS (Entity Component System), which is DOD (Data Oriented Design). Later known as Unity DOTS.
Unity3D : 3DoF Gimbal Controller : Neural Network
By admin | |
Presenting 3 Degrees of Freedom Gimbal Controller, based on thruster controller for spacecraft (i.e. satellite) applications in Unity3D, using Evolving Neural Network - NEAT.

Academia

(PhD) Autonomous mobile robotic systems for remote handling
By admin | |
PhD Conference 2017 - Autonomous mobile robotic systems for remote handling and decommissioning
ABB + IPG Laser Stainless Steel Melting
By admin | |
This was side project during my PhD study in Lancaster University. The goal of the setup, was to melt stainless steel with laser, rather than cut steel.
(PhD) Year2 Poster
By admin | |
PhD Conference 2017 - Autonomous mobile robotic systems for remote handling and decommissioning.
(PhD) Year2 Placement 1Hr Presentation
By admin | |
(PhD) Year2 Placement 1Hr Presentation
(PhD) IEEE RO-MAN International Symposium Portugal 2107
By admin | |
I was presenting on IEEE conference in 2017 Portugal, Lisbon (Lisboa), in category of Robot and Human Interactive Communication (RO-MAN).
Unity Point Cloud Kuka Robot Laser Cutting
By admin | |
Unity Point Cloud Kuka Robot Laser Cutting Posted: 2019-07-31 03:55:00 This project aimed, to laser cut 3D scanned components via point cloud. Initially Points Cloud were generated using Ensenso N35 stereoscopic camera. Then mesh were cleaned with set of filters, using Meshalb and CloudCompare. This process were automated.

ARchitecture

Bathroom Interior Design
By admin | |
In 2016 I have been doing complete renovation of the bathroom in one of my relatives house. For that reason, I have design bathroom as on the pictures, with some help of my mam.
Garden Design
By admin | |
2009 own garden design. Conversion from overgrown space, to pleasant front yard.
Minecraft : Castles & Towns Building
By admin | |
There were times in my youth, where I spend time designing castles and towns around them. Minecraft has opened for me path for my creativity in the design and allowed me to see the results.

Artwork

My Ancient 3D Works
By admin | |
Some of my few 3D works of the past.
Stylised Artwork For The External Project
By admin | |
While working on some project, I developed this stylised 3D artwork for my client.
Steam Workshop Artwork Banner
By admin | |
Created banner used, which I have been using at the forum of From the Depths game, as a reference to my steam workshop.
Pencil Hand Drawing
By admin | |
Some of my few 3D works of the past.

Web Design

IterOrbis : Space Dominium
By admin | |
Now discontinued, website and the project itself was about the space based game InterOrbis, where player can develop own vehicles and structures, with voxel system, fly and fight as desired and to conquer nearby planets. All physics based.
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