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IterOrbis : Space Dominum : Development
Based on my previous prototypes, I have moved on, and expanded features of the project.
This part of the project was made in Unity using C# and classical Object Oriented Programming. This is important to mentions, since later I decided, that I want to convert whole game design, into ECS (Entity Component System), which is DOD (Data Oriented Design).
Int this sample, I present sand box based construct designer, where vehicle can be built out of components. Something like minecraft, or From The Depths. I have implemented in this prototype PID controllers, to stabilize hovering of each propulsion.
Additional features on this video, are presenting test fly around two planets and with little twist, where player can fly from one planet to other planet via ramp, or if accelerate fast enough :)
I have log blog (require an updates) on my another website IterOrbis : Space Dominium, as well as on Unity forum, which is so far more up to date [WIP] Hovercrafts Sandbox Prototype