Early Unity DOTS (ECS + jobs + burst) based design of selectable voxel blocks, using custom designed OCTRE
Link: Octree in Pure ECS : BufferArray based with source code (Unity 2018.3) (github)
Your email address will not be published. Required fields are marked *
Comment *
Name *
Email *
Website
Save my name, email, and website in this browser for the next time I comment.