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TECH
EXPLORER

  • Unity game dev
  • Industrial experience
  • Robotics friendly
  • Deep space eye

GENERATIVE
DESIGNS

  • Genetic Neural Net
  • Procedural generation
  • Navigation
  • Experimenting

GAMER FOR LIFE

  • Minecraft builder
  • Game dev
  • From The Depths past
  • Zero-k fanatic

DRONE
FILMING

  • Passion to drones
  • Film making
  • Aerial photography
  • Inspections

ARTISTIC SOUL

  • Photography lover
  • Sunset hunter
  • Thunder catcher
  • Scout

LATEST NEWS

Unity (DOTS) – Destroy the Base! Sanctuary: Shattered Sun Early Demo – WIP
As a lead programmer in Enhearten Media, I work with my team on RTS game, Sanctuary Shattered sun, which is inspired by many past RTS games, like Total Anihilation, Supreme Commander, or Zero-K. Our team of less than 20 heads count, build this game now for two nearly years. We use Unity DOTS as our main core. We focus on performance, multiplier, and modibility.
Unity (DOTS): Genetic Neural Network (NEAT): F1Cars (Open Source)
I would like to share my recent works with you on my Genetic Neural Network. Deving this and debugging and testing was a bit up and down. But eventually I got it functional. Training done with 320 (adjustable) cars to go full path, took me approx 45 min. I need to say, that setting may not be optimal. But is functional. Plenty to be tweaked.
Unity (DOTS): 2K Procedural Creatures V02
I would like to share my recent works with you on my Genetic Neural Network. Deving this and debugging and testing was a bit up and down. But eventually I got it functional. Training done with 320 (adjustable) cars to go full path, took me approx 45 min. I need to say, that setting may not be optimal. But is functional. Plenty to be tweaked.
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