Second iteration of my procedural creatures generator. This this time using Unity 2020 DOTS, with spawned 2k creatures, along with procedural forest.
Obviously there is still tons of work to be done. But getting slowly onward.
This generator is aimed for my EcoPico project. More details about full project is here:
First iteration has some technical details about the concept, if anyone is curious
Body of creatures is using sinusoid function, with phase offset and amplitude, to create visual bendy shape. Additionally, body is divided onto 8 segments, which apply scaling. Making this way body wider, or thinner. Using Shader Graph.
There can be 2 to 8 legs, with 1 to 4 segments each.
They are randomly allocated on the body, using sin function offset.
There is no IK involver. Hence there is no animation of legs at current, while creatures are moving.