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IterOrbis : Space Dominium
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Now discontinued, website and the project itself was about the space based game InterOrbis, where player can develop own vehicles and structures, with voxel system, fly and fight as desired and to conquer nearby planets. All physics based.
(PHD) Nuclear Robotics – Brokk 40 – Hydroleak Dual Manipulator
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Brokk 40, with custom attachment of 2 HydroLeak manipulators. This robot setup, was my main focus of study, as part of Nuclear Decommissioning requirement, for safe removal of derbies. The additional aim, was to install IPG 2K laser on the Brokk and along with 3D vision, to allow automated, or semi-automated cutting process. That would reduce risk, of human exposure to harmful environment, of nuclear sites, during deconstruction.
(PhD) 1st Year Review Conference
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Presentation of my 1st Year Postgraduate Engineering Review Conference 2016.
Stylised Artwork For The External Project
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While working on some project, I developed this stylised 3D artwork for my client.
From The Depths: Design Vehicles
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When just to play From The Depths, with well over 1000 hrs clocked, I have made many interactive designs of vehicles.
Steam Workshop Artwork Banner
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Created banner used, which I have been using at the forum of From the Depths game, as a reference to my steam workshop.
SCADA
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Few of projects related to SCADA. Some were just improvements, other were designed from ground up.
From The Depths : Modding
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When I was playing From The Depths, I took opportunity to learn Unity, C# and modding for a game.
From The Depths : Organising Multiplayer Session
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There just to be a time, when I did organise multiple multiplier sessions, to play together, on a mission, or against.
10kW Hydrogen FC Power System
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In 2012 I have been given an opportunity to select related project to Fuel Cell system, as a final year project (2012/2013) for University of Sunderland.
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