Prototype based on initially made in Unity other voxel based prototype (IterOrbis: Space Dominum), using C# and classical Object Oriented Programming. This is important to mentions, since later I decided, that I want to convert whole game design, into ECS (Entity Component System), which is DOD (Data Oriented Design). Later known as Unity DOTS.
The aim of this manual is to introduce principles of processes, which are commonly used during automation of production and manufacturing lines using PLC and SCADA.
Presenting 3 Degrees of Freedom Gimbal Controller, based on thruster controller for spacecraft (i.e. satellite) applications in Unity3D, using Evolving Neural Network - NEAT.
This was side project during my PhD study in Lancaster University. The goal of the setup, was to melt stainless steel with laser, rather than cut steel.
Unity Point Cloud Kuka Robot Laser Cutting
Posted: 2019-07-31 03:55:00
This project aimed, to laser cut 3D scanned components via point cloud.
Initially Points Cloud were generated using Ensenso N35 stereoscopic camera. Then mesh were cleaned with set of filters, using Meshalb and CloudCompare. This process were automated.