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Hovercraft Sandbox Prototype in Unity
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Prototype based on initially made in Unity other voxel based prototype (IterOrbis: Space Dominum), using C# and classical Object Oriented Programming. This is important to mentions, since later I decided, that I want to convert whole game design, into ECS (Entity Component System), which is DOD (Data Oriented Design). Later known as Unity DOTS.
Stylised Artwork For The External Project
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While working on some project, I developed this stylised 3D artwork for my client.
Steam Workshop Artwork Banner
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Created banner used, which I have been using at the forum of From the Depths game, as a reference to my steam workshop.
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