We got range of supports already.
Some of our best fans and youtubers have received pre-alpha demo and had a chance to play, while recording vids (See below).
We want to support many thousands of units on the battlefield, with even more projectiles in the air.
Projectiles are physics based. Meaning, the don't have precalculated path, but can be affected, or collide with anything on the path.
When project has started, our team has recognised, that there is need on the RTS market, for modern RTS, which is inspired by series of Total Annihilation, Supreme Commander, or Zero-K. Each of these games are dated. And other RTS games usually fit different climate and the gameplay type.
Some of our best fans and youtubers have received pre-alpha demo and had a chance to play, while recording vids (See below).
We want to support many thousands of units on the battlefield, with even more projectiles in the air.
Projectiles are physics based. Meaning, the don't have precalculated path, but can be affected, or collide with anything on the path.
When project has started, our team has recognised, that there is need on the RTS market, for modern RTS, which is inspired by series of Total Annihilation, Supreme Commander, or Zero-K. Each of these games are dated. And other RTS games usually fit different climate and the gameplay type.