As a lead programmer in Enhearten Media, I work with my team on RTS game, Sanctuary Shattered sun, which is inspired by many past RTS games, like Total Anihilation, Supreme Commander, or Zero-K. Our team of less than 20 heads count, build this game now for two nearly years. We use Unity DOTS as our main core. We focus on performance, multiplier, and modibility.
I would like to share my recent works with you on my Genetic Neural Network.
Deving this and debugging and testing was a bit up and down. But eventually I got it functional.
Training done with 320 (adjustable) cars to go full path, took me approx 45 min. I need to say, that setting may not be optimal. But is functional. Plenty to be tweaked.
I would like to share my recent works with you on my Genetic Neural Network.
Deving this and debugging and testing was a bit up and down. But eventually I got it functional.
Training done with 320 (adjustable) cars to go full path, took me approx 45 min. I need to say, that setting may not be optimal. But is functional. Plenty to be tweaked.
Few types of hardware, I had occasion to puts hands on, while working in steelworks. Some devices like pneumatic valves, current - pressure ITP converters, to servers and various types of PLCs.